Grand Theft Auto: Vice City — The Definitive Edition (2021)

5/5

Aside from the occasional bugs, I had no problems with this Definitive Edition. The new classic lighting update is great (and looks great). A good thing about this edition is that the shooting mechanics are better than in the original, and you can change the controls, though I played with the classic control scheme.

Some bugs that were annoying: 1) sometimes the military chopper is unable to shoot missiles. You have to exit the game and restart it to fix this; 2) sometimes during the rampages no civilians or gang members appear on the streets. Again, you must exit the game and restart it to fix it.

Other than that, this is a great game, a must play for every GTA3 fan. I completed it 100% because I was so fond of its atmosphere and wanted to keep immersing myself in it. I still prefer GTA3 (I think the story is better and, believe it or not, the atmosphere, too), but Vice City is without a doubt a great game.

A Great DMC Essay

Last night I discovered an amazing Devil May Cry essay written by AlexxShadenk, titled “I think a big part of why I like DMC 5 better than 4/4SE is because of how the characters are better balanced in the latest game”. The essay starts with the quote seen in the title and then Alexx proceeds to analyze most moves of the DMC series, and how they changed and evolved, sometimes for the better and sometimes for the worse. His analysis is very in-depth, and only DMC players will understand what he is talking about. It is pages of passion, knowledge and experience combined and mixed to deliver an amazing essay. He goes into great detail about the Round Trip move and even ends up mentioning me and my old Nelo Angelo video, saying that I “recorded the most incredible god damn Nelo Angelo boss fights out there”, which was a very pleasant surprise. I laughed at his joke, too, as I wasn’t expecting that at all. I liked also how he analyzed DMC’s lock-on system and how its more specific inputs contribute to making the combat better than the one in other 3D brawlers, which typically use dial-up combos. He managed to put into words something that I had intuitively felt before but was unable to verbalize or even properly conceptualize. Highly recommended reading for any Devil May Cry fan, then.

Grand Theft Auto: San Andreas — The Definitive Edition (2021)

4/5

As regards the Definitive Edition, I thought the more modern graphics were nice, and I had no problem playing the game on my PC. There were some bugs, but nothing too major, except for a specific mission in a park in Los Santos that felt impossible to beat because the enemies were shooting non-stop from afar just after CJ spawns from a cutscene. Those shots were enough to kill me in a couple of seconds and I struggled to beat the mission because of this. I don’t remember having any problem with that mission in the original San Andreas. Other than that, the atmosphere is not so good in this edition, because the lighting is different, and some weather elements like clouds and fog no longer exist.

As for the game, when compared with GTA3, and Vice City, it has too much filler content. It does do a few things better, though: it has better shooting mechanics, allows you to fly lots of planes (including a fighter jet), the main character can now swim, and the map is huge in comparison to the previous titles. These things, however, are not enough to make this a better game. Both GTA3 and Vice City feel much more compact and go straight to the point. One thing I disliked about San Andreas was the gang wars. They felt like a poorly designed gimmick, implemented just to fill the game with more content. The action was always the same: equip the M4 and shoot from a distance the hordes of gangsters coming at you from afar. The story of the game is uninteresting, with missions that feel like side quests most of the time. Moreover, CJ lacks the charisma of the previous main characters (even compared to Claude, who without muttering a single word, still had a badass aura).

Devil May Cry 5: Vergil DLC (2020)

5/5

Playing DMC5 with Vergil makes the game much better. No longer forced to play with V, you can relax and enjoy the full game with an awesome character that plays perfectly. This was the first time I’ve ever played with Vergil in any DMC, and I loved it. Vergil’s moves are impressive and look extremely cool. I’m afraid Vergil is even cooler than Dante in this game. This is because all his weapons are serious: there are no fedora hats or motorcycles now. His weapons look and feel amazing. Less complex than Dante, since he only has three melee weapons, one long-range weapon, and one style, but much more complex than Nero, I think Vergil hits the sweet spot of complexity for a DMC character. Switching between 3 melee weapons on the fly is seamless with him. I can switch from Beowulf to Yamato or Mirage Edge with a single press of a button, whereas with Dante it can take up to three button presses to switch to a desired weapon, if you equip all weapons. And to do that seamlessly, you must do it fast, which means you have to be pressing that button a lot if you want to play stylishly. This is why I could only play Dante properly with three melee weapons equipped, as I stated in my review of the game, and that’s exactly the number of weapons Vergil has from the get-go, which means I was having lots of fun playing with him since the first mission. His Air Trick is awesome, too. While with Nero you use the Devil Breaker to bring enemies to you, with Air Trick you can take Vergil right to the enemy’s face. This makes the action very fast-paced and brutal, if you know what you’re doing. Speaking of brutal, his special moves like Judgement Cut End, which require a level 2 of Concentration and a full SDT bar to be activated, are awesome. They do serious damage to the opponents and look extremely cool.

In sum, I highly recommend playing DMC5 with Vergil, because the game becomes much more fun. This way you can avoid playing with V altogether and thus enjoy every mission in the game.

Jet Li: Rise to Honor (2004)

5/5

If you are a fan of Jet Li movies, you have to play Rise to Honor. This game plays marvelously and is as close as you can get to an interactive Jet Li movie. The plot is your typical martial arts movie plot, which unfortunately I don’t remember much, since I played this game in 2004, but I remember it has a lot of references to various Jet Li movies. There is a part where Jet Li climbs down a building, dropping from balcony to balcony, similar to what he did at the start of Cradle 2 the Grave.

Rise to Honor is a 3D action game that leans more towards a beat ‘em up. You fight a lot of Triad enemies in Hong Kong, and that’s about it. There is some shooting, too, the controls of which are not very well done, but it is fortunately minimal. The brilliance of the game, however, is in its unique combat system. Instead of pressing buttons to attack your enemies, you use your right analog stick to attack in the direction you want. This might seem counter-intuitive, but works very well, especially when facing multiple enemies at the same time. By simply wiggling the analog stick, Jet Li can do incredible combos and attack large groups of enemies coming from every direction. This cinematic 3D beat ‘em up, then, is at bottom a game of crowd control. The focus is not so much on executing complex combos, since the combos are practically automatic, but on controlling the crowds of enemies that swarm you. It’s an innovative mechanic that I have not seen elsewhere, and it feels amazing to use, because it flows perfectly. Jet Li also has an adrenaline bar that gives him super speed and strength when used. There are some bosses in the game, and predictably they are not as fun to fight as the Triad crowds, since as I said the combat system really shines against groups of enemies. If I remember correctly, there were also block and grab buttons, which were useful.

In sum, Rise to Honor is in my view a must-play for every beat ‘em up fan, not just Jet Li fans. It’s an immersive action game that resembles the best Jet Li movies and plays extremely well.

Okami (2006)

5/5

I think I played Okami for the first time in 2010. I had heard about it since its release, but I had just never found it on sale in my small town. I had also read for years people on the Phantom Babies forum saying the game was a masterpiece, so I had been meaning to play the game for a while. Luckily, I eventually found the game in a second-hand shop, in perfect condition. The next thing I know, I was playing the game 6 hours straight without a break. That’s how awesome Okami is. Firstly, you have to admire the game’s look. The whole game looks as though a Japanese painting came to life. With beautiful cel-shaded graphics, the first reaction I had when I started playing it was awe. As I controlled Amaterasu, a beautiful white wolf goddess, and ran through green fields and other detailed environments while leaving a trace of blooming flowers behind me, I could not help but notice the explosion of beauty around me. It was an impressive cocktail of colors. Simply wandering in the game’s beautiful environments is fun. But the game offers more than that. It has charming characters in a story that feels like an outright saga. You can interact with various characters throughout the game as you progress and hear what they have to say to you, as JRPGS typically do. Perhaps to cut costs, Clover Studio did not put any voice acting in the game. Instead, as the characters speak, we hear a sound effect that mimics the sounds of the human voice. It only adds to the ethereal atmosphere of the game, in my view.

But the game is not just about exploring beautiful surroundings. Because in our surroundings there are dangerous demons that want us dead. Combat, then, is another facet of the game. Being a Hideki Kamiya game, the combat system is good: you can attack, block and evade. You can learn new combos and new moves as you progress in the game, and you can unlock new weapons, too. Okami is an action-adventure game that leans more to the adventure side of the spectrum, so it’s understandable that the emphasis is not the combat system, and that other games sport more complex combat systems. That said, the combat system is still very unique because Amaterasu can use his celestial brush to attack his enemies. The celestial brush draws, for example, a line over the enemy, and the enemy is magically cut. It can summon the powers of wind, water and fire, too. You can also use the celestial brush to draw over the environment and interact with it. It’s an innovative and unique mechanic that I have never seen elsewhere (which I guess makes sense, since it’s so specific to the game’s art style). Basically, when you activate the celestial brush, the action stops, a brush appears on the screen, and you can draw on the screen with it, affecting whatever is there.

Finally, the music in Okami is spectacular. The tracks are inspired by traditional Japanese music and use traditional Japanese instruments, adding a lot to the atmosphere of the game, and making it even better.

I played Okami again years later, in 2021, and was still impressed with its beauty. The game plays amazingly and it’s a joy to control Amaterasu. It’s one of the greatest games I’ve ever played.

Bayonetta (2009)

5/5

I missed Bayonetta back in 2009 because I didn’t like how the main character looked. Videogames are mostly visual artforms, and if you don’t like what you see in front of you, you probably won’t like interacting with it either. The game was directed by Hideki Kamiya, though, so it remained always in the back of my head throughout the years. Kamiya directed the original Devil May Cry, so he knows what he’s doing when it comes to action games, specifically 3D brawlers. In 2020, I finally decided to give the game a try. And I’m glad I did. It’s such a fast-paced game, with so much action and so many cool moves. The enemy design is amazing, and Bayonetta’s hair-powered special moves are incredible. She can summon huge monsters with her hair to finish off her enemies, in a fatality-style move. The action is crazy, too. Right at the start of the game we fight a bunch of enemies while falling from a skyscraper, enemies spawning non-stop. The whole style of the game is ridiculous, in a good way, and I wouldn’t expect anything else from a game made in Japan (we already know how weird their art can get). The story is uninteresting, and perhaps even silly but I hardly noticed it amidst all the wild action on display, so it didn’t bother me too much. I wasn’t exactly playing the game for the story anyway. I just wanted to kill beautiful monsters. The environments are cool, too, and some of the music is awesome. I also liked how she can slow down time after a perfectly timed dodge. It feels amazing to control Bayonetta and I felt that whenever I was hit by an enemy it was totally my lack of skill. The combos are done in a dial-up manner, like in Ninja Gaiden, as opposed to Devil May Cry’s more specific inputs, but in no way is that a bad thing, since you can string moves from your equipped weapons on the fly, and thus create insane combos. And you know, Bayonetta’s look even started to grow on me. Her walking animations, for example, were expertly done, and highlighted her sensuality perfectly. Unfortunately, for some reason, I stopped playing the game halfway through, having clocked in around 6 hours of play time. I should play this game again one day, from start to finish.

Randomness Fools by Definition

This article was originally published in Bitcoin Magazine, on December 2, 2022.

Nassim Taleb: “Earnings-free assets with no residual value are problematic. The implication is that, owing to the absence of any explicit yield benefitting the holder of bitcoin, if we expect that at any point in the future the value will be zero when miners are extinct, the technology becomes obsolete, or future generations get into other such “assets” and bitcoin loses its appeal for them, then the value must be zero now.”

Summary refutation of Taleb’s criticism: If bitcoin’s general adoption succeeds, it will be automating most of our financial structure with the aid of power plants, energy and computers. At the very least, it will create a system that is parallel to the current banking one and that would therefore be protected from the latter’s crashes (see 2007-2008 financial crisis). Of course, it is taking years for this new system to fully mature. Taleb says this mission is worth exactly zero because he lacks the vision.

Is it a good time to invest in bitcoin? I believe it is. Besides proper philosophers, who are thinking in terms of centuries, not many can build such a belief, with the exception of the best wealth managers, who think in terms of decades.

So, philosophers, who historically never cared about wealth, and wealth managers, who naturally enough only care about wealth, are uniting here in an interesting turn of events. Philosophers see that the inevitable fate of mankind is to evolve into a cybernetic organism, and they see that any technology that facilitates this process is bound to come to dominate. Wealth managers, on the other hand, realize that an alternative financial system that is thermodynamically closed can be useful to their activities.

That’s all there is to say about it. But I can say more.

Because there are indeed other opinions in the marketplace, which are however mostly inconsequential. There’s, for example, the confused Nassim Taleb, who writes 300-page books about trivial ideas that can be summarized in a single paragraph. He talks about “black swans” as if we didn’t already know that a scientific model is merely a rough sketch and not the freaking gospel. He literally wrote 300 pages about this. That you can’t accurately predict any event with 100% certainty and that accidents and disasters happen. Only instead of calling these events accidents or disasters, which is what they are, he called them “black swans”. In an utterly exasperating prose riddled with italics, moreover, literally italicizing at least a word in every single paragraph, if not sentence. And also gratuitously quoting and name-dropping intellectuals for absolutely no reason. So why did people pay attention to him again? Because he made a fortune trading options or something. Either way, Nassim Taleb says bitcoin is worth exactly zero and that bitcoin’s price drop in March 2020 “proves” that it can’t be used to hedge again risk (as if all risks were equal, and as if diversification wasn’t the best general hedge against risk to begin with), showing once and for all that not only did he not understand his own book, but also that he should go back to school asap and pay attention this time. For you cannot “prove” anything from a single data point, my dear Taleb. The March 2020 lockdown was a freak event⁠—an accident⁠—an exception⁠—a black swan, to adopt your terminology. If you had paid attention, you’d have also seen that the entire market also collapsed, and you’d have maybe realized that you cannot extrapolate anything worthwhile about bitcoin at this stage from this freak event. But Taleb says that bitcoin collapsed more than the stock market did, “therefore”, he thinks, “bitcoin is worthless”. We’re moving now, then, from childish terminology to childish logic. But what exactly is his mistake here? The problem is that he has failed to realize that bitcoin is still in development, it is still growing and evolving. The mistake he’s making is equivalent to watching a healthy cat kill a new-born lion, and then concluding from that freak observation that cats are stronger than lions. He seems to think that bitcoin’s future behaviour will mirror its current behaviour, but how could that be the case when we are this early? So early in fact that no regulation exists for it and most people are still trying to define what exactly bitcoin is. Meaning, practically nobody has a clue about what bitcoin is. Taleb, then, is not considering in his analysis the idea that bitcoin’s maximum utility hinges on a future widespread adoption. He’s analyzing bitcoin at this point in time, myopically, with a total disregard for the effect of future favorable conditions in his analysis, as if bitcoin’s behaviour today was already a finished process. But it isn’t⁠—because bitcoin is designed to bind itself cyber-symbiotically to mankind, and right now the portion of mankind to which it has bound itself is not significant enough, in terms of raw wealth and investment power. To Nassim Taleb, bitcoin seems to function like a Ponzi scheme, but I say it will resemble a Ponzi only if it fails to develop into maturity. Otherwise, it will be nothing like a Ponzi and very much like an extremely awesome asset with great utility. I could also say that most assets on planet Earth are a “Ponzi”, because a few billion years down the line the Sun will expand and destroy the entire planet, destroying with it, for example, all the real estate contained in it. At that time, the real estate bag-holders might perhaps say that real estate investment was always a Ponzi to begin with, especially after they see every bitcoin holder safely move their bitcoin out of the planet. In this scenario, what exactly is the Ponzi? So, we see that Taleb’s quote above is meaningless: in a sufficiently advanced future, everything is fated to go to zero, but of course that doesn’t mean there’s no value to anything in limited timespans. Right now, we are, then, entering bitcoin’s “development into maturity” phase (having already gone through ten years of its infancy) which is the final and protracted phase that will reduce price volatility and effectively bring to the table its store of value capabilities. Can this phase fail to be completed? Sure. In nature, lifeforms occasionally fail to develop into maturity. That doesn’t stop me or any other person from trying to imagine what a particular lifeform can look and behave like if favorable conditions emerge that guarantee its prosperous development. This is, of course, a basic idea from biology (from bio=“life” and logos=“study”: the study of life). In the technological realm, however, the same principles from biological and evolutionary thought can be applied because tools are created, they grow, they mutate, they clash with each other, and eventually evolve or become obsolete in a manner that resembles that of lifeforms in nature; only in the technological realm it is mankind which dictates the fate of the tool, while in the biological realm, it is nature. The point is that this “development into maturity” phase that I’m referring to is of course in the case of bitcoin the “widespread adoption of bitcoin” phase: the phase in which all worthwhile wealth managers agree that bitcoin’s rules are great and decide to play by them⁠—allocating a small portion of their capital to it, initially⁠—and gradually but steadily adding some more whenever they see fit. For it will be this phase that will put the cybernetic symbiosis between bitcoin and mankind in full swing. As of right now, bitcoin is useful for wealth transfers and that’s about it. However, bitcoin can potentially, i.e. in theory, under favorable conditions, be much more useful than it currently is. For we are envisioning, after all, a radical optimization of the entire financial structure with the aid of automation. It’s on this coming, higher utility that we are betting, dear Taleb⁠—and this is why we couldn’t care less now about volatility or fragility or your “convex curve responses to stressors”. I know you wrote an entire book about randomness, and even tried to create a theory on how to utilize randomness to our benefit. But at the end of the day this entire theoretical endeavor is pointless because the purpose of theory is to predict the future, while randomness is defined precisely as that which cannot be predicted. Sure, of course we want to minimize the harmful effects of randomness (=chance,=accidents, =disasters). It’s called risk management. But until the non-predictable accident (see the pleonasm?) actually happens nobody knows how fragile our process-activity-asset stands relative to said accident⁠—otherwise the event wouldn’t be by definition an accident and we’d have been able to factor it in our theories and models! But not only do you fail to see this triviality, you even give lectures about it, as if randomness could be in any way intelligible, as if we hadn’t already defined it as unintelligible! And as if the book’s message was something profound instead of obvious, as obvious as saying the sky is blue or that birds fly.

If you think I am being too tough on Taleb, dear reader, I’ll just say that he was asking to get such a reply when he started gratuitously quoting philosophers for no reason, hundreds of pages in a row. He invoked the spirit of philosophy⁠—so here it is now biting him back⁠—a proper case of a wizard’s spell turning against the caster. Hope you like it, Taleb!

So that’s that. Philosophers, wealth managers and a few visionaries agree that bitcoin is awesome. Then, there’s the rest of humanity who simply doesn’t care about this stuff. Finally, there are thinkers like Nassim Taleb who aren’t thinking straight. In short: the potential gains far overshadow the, in my view, laughably low risk of bitcoin going to zero.